TL;DR

Fenris Creations has open-sourced the Carbon engine behind EVE Online. The move aims to foster community development and transparency. Details on future plans are still emerging.

Fenris Creations has officially open-sourced the Carbon engine behind EVE Online, marking a significant shift in how the game’s technology is shared and developed. This move aims to promote transparency, community collaboration, and innovation within the game development community, the company stated.

The Carbon engine powers EVE Online, one of the longest-running and most complex multiplayer online games. Fenris Creations announced the release of its source code on March 2024, making it accessible to developers and enthusiasts worldwide. The company emphasized that this decision was driven by a desire to foster a more open and collaborative environment for game development.

According to Fenris Creations, the open source release includes the core components of the engine, along with documentation to help developers understand and modify the code. The company clarified that while the engine is now open source, ongoing support and updates will continue to be managed by Fenris Creations, and commercial use may have licensing considerations.

Fenris Creations also highlighted that the move aligns with broader industry trends toward transparency and community engagement, and hopes it will inspire innovation and new projects utilizing the Carbon engine.

At a glance
announcementWhen: announced March 2024
The developmentFenris Creations announced the open source release of the Carbon engine used in EVE Online, explaining their motivations for transparency and community involvement.
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Why Open Sourcing the Carbon Engine Matters for Gaming Developers

This release could have a substantial impact on the gaming industry by encouraging collaborative development and enabling independent developers to build new projects based on the Carbon engine. It also provides an opportunity for the community to modify, optimize, and innovate on a proven platform used in a major online universe.

For players and fans, this could lead to new tools, mods, or even spin-off projects that expand or enhance EVE Online’s ecosystem. Additionally, the transparency around the engine’s code may foster trust and accountability in how the game’s technology is managed.

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Background on EVE Online’s Carbon Engine and Industry Trends

EVE Online, launched in 2003 by CCP Games, has relied on its proprietary Carbon engine for nearly two decades. Fenris Creations, the developer behind the engine, has maintained it as a core part of the game’s infrastructure. Over recent years, there has been a growing push within the gaming industry toward open-source development, driven by community engagement and technological transparency.

This move by Fenris Creations aligns with broader industry trends, such as the open-sourcing of game engines like Godot and initiatives by companies like Unity and Epic Games to foster community-driven development. However, few major online game engines have been fully open-sourced by their original developers, making this a notable development.

Prior to this, Fenris Creations had maintained the engine as closed-source, citing concerns over intellectual property and security. The decision to open source appears to be a strategic shift aimed at fostering innovation and community involvement.

“We believe that opening the Carbon engine will empower developers and the community to innovate faster and create new experiences.”

— Fenris Creations spokesperson

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Details on Future Support and Community Involvement Still Unclear

It is not yet clear how Fenris Creations will support the open-source project long-term, including updates, security patches, or official community channels. The scope of community contributions and licensing terms remains to be detailed.

Additionally, it is uncertain whether other developers or companies will adopt the Carbon engine for new projects or modify it for different uses.

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Next Steps for Developers and Community Engagement

Fenris Creations has indicated that they will release detailed documentation and establish channels for community contributions in the coming weeks. Developers interested in the engine can expect to access the codebase, participate in forums, and potentially contribute to ongoing development.

Further updates are expected as the company clarifies licensing terms and support mechanisms, which will influence how the community can utilize and build upon the Carbon engine.

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Key Questions

What is the Carbon engine used for?

The Carbon engine is the core technology powering EVE Online, handling graphics, physics, and gameplay mechanics.

Can I modify the Carbon engine now?

Yes, the engine has been open-sourced, and developers can access the code and modify it, subject to licensing terms once they are published.

Will Fenris Creations continue to support the engine?

Fenris Creations has stated they will manage ongoing support but details on future updates and community involvement are still forthcoming.

Does this affect the gameplay of EVE Online?

No, the open-source release is for the engine itself; the game will continue to run as usual with no immediate changes to gameplay.

Are other game companies doing this?

Open-sourcing game engines is becoming more common, but few have released proprietary engines at this scale. This move by Fenris Creations is relatively unique in the context of large online games.

Source: hn

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